Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area Of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 💀 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.
Arms of Hadar
Level 1 Conjuration
Casting Time1 action
Range10 feet
DurationInstantaneous
Components
V, S
Spell Description
Using a Higher-Level Spell Slot
The damage increases by for each spell slot level above 1.