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Spell

Arms of Hadar

Level 1 Conjuration

Player's Handbook (2024) Page 243
Casting Time1 action
Range10 feet
DurationInstantaneous

Components

V, S

Spell Description

Invoking Hadar, you cause tendrils to erupt from yourself. Each creature in a 10-foot Emanation [Area Of Effect] originating from you makes a Strength saving throw. On a failed save, a target takes 💀 Necrotic damage and can't take Reactions until the start of its next turn. On a successful save, a target takes half as much damage only.

Using a Higher-Level Spell Slot

The damage increases by for each spell slot level above 1.
Area: S Damage Inflict: Necrotic Saving Throw: Strength