Channel Divinity
Class Feature · Level 3 · Paladin
Source versions
Dungeon Master's Guide
· p. 97
Player's Handbook
· p. 82
Player's Handbook
· p. 85
Player's Handbook
· p. 86
Player's Handbook
· p. 87
SCAG
· p. 132
Tasha's Cauldron of Everything
· p. 53
Tasha's Cauldron of Everything
· p. 54
Xanathar's Guide to Everything
· p. 37
Xanathar's Guide to Everything
· p. 38
Player's Handbook (2024)
· p. 110
Class Feature
Rules
5
sections
Feature Details
You can channel divine energy directly from the Outer Planes, using it to fuel magical effects. You start with one such effect: Divine Sense, which is described below. Other Paladin features give additional Channel Divinity effect options. Each time you use this class's Channel Divinity, you choose which effect from this class to create.
You can use this class's Channel Divinity twice. You regain one of its expended uses when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest. You gain an additional use when you reach Paladin level 11.
If a Channel Divinity effect requires a saving throw, the DC equals the spell save DC from this class's Spellcasting feature.
Availability
SRD 5.2
Basic Rules 2024