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Class Feature

Primal Companion

Subclass Feature · Level 3 · Ranger · Beast Master

Player's Handbook (2024) Page 123
Level 3
Subclass Feature
Class Player's Handbook (2024)
Subclass Beast Master Player's Handbook (2024)
Feature Source Player's Handbook (2024) Page 123
Rules

Feature Details

8 sections
You magically summon a primal beast, which draws strength from your bond with nature. Choose its stat block: , , or . You also determine the kind of animal it is, choosing a kind appropriate for the stat block. Whatever beast you choose, it bears primal markings indicating its supernatural origin.
The beast is Friendly to you and your allies and obeys your commands. It vanishes if you die.

The Beast in Combat

In combat, the beast acts during your turn. It can move and use its Reaction on its own, but the only action it takes is the action unless you take a Bonus Action to command it to take an action in its stat block or some other action. You can also sacrifice one of your attacks when you take the action to command the beast to take the Beast's Strike action. If you have the condition, the beast acts on its own and isn't limited to the action.

Restoring or Replacing the Beast

If the beast has died within the last hour, you can take a action to touch it and expend a spell slot. The beast returns to life after 1 minute with all its Hit Points restored.

Whenever you finish a Long Rest, you can summon a different primal beast, which appears in an unoccupied space within 5 feet of you. You choose its stat block and appearance. If you already have a beast from this feature, the old one vanishes when the new one appears.

Confirmation

Are you sure?