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Class Feature

Sacred Weapon

Subclass Feature · Level 3 · Paladin · Oath of Devotion

Player's Handbook Page 85
Level 3
Subclass Feature
Class Player's Handbook
Subclass Oath of Devotion Player's Handbook
Feature Source Player's Handbook Page 85
Rules

Feature Details

2 sections
As an action, you can imbue one weapon that you are holding with positive energy, using your Channel Divinity. For 1 minute, you add your Charisma modifier to attack rolls made with that weapon (with a minimum bonus of +1). The weapon also emits bright light in a 20-foot radius and dim light 20 feet beyond that. If the weapon is not already magical, it becomes magical for the duration.
You can end this effect on your turn as part of any other action. If you are no longer holding or carrying this weapon, or if you fall , this effect ends.

Availability

SRD
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