Spell-Storing Item
Class Feature · Level 11 · Artificer
Class Feature
Rules
3
sections
Feature Details
11th-level Artificer Feature
You can now store a spell in an object. Whenever you finish a long rest, you can touch one Simple Or Martial Weapon or one item that you can use as a spellcasting focus, and you store a spell in it, choosing a 1st- or 2nd-level spell from the Artificer Spell List that requires 1 action to cast (you needn't have it prepared).
While holding the object, a creature can take an action to produce the spell's effect from it, using your spellcasting ability modifier. If the spell requires , the creature must concentrate. The spell stays in the object until it's been used a number of times equal to twice your Intelligence modifier (minimum of twice) or until you use this feature again to store a spell in an object.