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Class Feature

Steel Defender

Subclass Feature · Level 3 · Artificer · Battle Smith

Tasha's Cauldron of Everything Page 18
Level 3
Subclass Feature
Class Tasha's Cauldron of Everything
Subclass Battle Smith Tasha's Cauldron of Everything
Feature Source Tasha's Cauldron of Everything Page 18
Rules

Feature Details

4 sections
By 3rd level, your tinkering has borne you a faithful companion, a . It is friendly to you and your companions, and it obeys your commands. See this creature's game statistics in the steel defender stat block, which uses your proficiency bonus (PB) in several places. You determine the creature's appearance and whether it has two legs or four; your choice has no effect on its game statistics.
In combat, the defender shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the action, unless you take a bonus action on your turn to command it to take another action. That action can be one in its stat block or some other action. If you are , the defender can take any action of its choice, not just .
If the spell is cast on it, it regains hit points. If it has died within the last hour, you can use your as an action to revive it, provided you are within 5 feet of it and you expend a spell slot of 1st level or higher. The steel defender returns to life after 1 minute with all its hit points restored.
At the end of a long rest, you can create a new steel defender if you have your with you. If you already have a steel defender from this feature, the first one immediately perishes. The defender also perishes if you die.
Confirmation

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