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Condition

Concentration

Condition

Player's Handbook Page 203
Status Effect

Concentration

This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.

Player's Handbook Page 203
Rules

Effects

11 sections
Some spells require you to maintain in order to keep their magic active. If you lose , such a spell ends.
If a spell must be maintained with , that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. You can end at any time (no action required).
Normal activity, such as moving and attacking, doesn't interfere with . The following factors can break :
  • Casting another spell that requires concentration.

    You lose on a spell if you cast another spell that requires . You can't concentrate on two spells at once.

  • Taking damage.

    Whenever you take damage while you are on a spell, you must make a Constitution saving throw to maintain your . The DC equals 10 or half the damage you take, whichever number is higher. If you take damage from multiple sources, such as an arrow and a dragon's breath, you make a separate saving throw for each source of damage.

  • Being incapacitated or killed.

    You lose on a spell if you are or if you die.

The DM might also decide that certain environmental phenomena, such as a wave crashing over you while you're on a storm-tossed ship, require you to succeed on a DC 10 Constitution saving throw to maintain on a spell.
Reference

Rules Availability

SRD Basic Rules
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