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Condition

Sight Rot

Condition · Magical Contagion

Dungeon Master's Guide (2024) Page 61
Status Effect

Sight Rot

This condition changes how a creature can act, move, perceive, or interact with the world until the condition ends.

Magical Contagion Dungeon Master's Guide (2024) Page 61
Rules

Effects

6 sections
Any Beast or Humanoid that drinks water tainted by Sight Rot must succeed on a DC 15 Constitution saving throw or have the condition until the contagion ends.

Fighting the Contagion

Magic such as a or spell ends the contagion immediately. A character who is proficient with an can use it to create one dose of nonmagical ointment, which takes 1 hour. When applied to the eyes of a creature suffering from Sight Rot, the ointment suppresses the contagion on that creature for 24 hours. If the contagion is suppressed in this way for a total of 72 hours (requiring three doses and applications of the ointment), the contagion ends on the creature.

Spreading the Contagion

Any Humanoid that makes skin contact with a creature infected with Sight Rot must succeed on a DC 15 Constitution saving throw or also become infected with the contagion. On a successful save, the Humanoid can't catch the contagion from that particular infected creature for the next 24 hours.

Reference

Rules Availability

SRD 5.2
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