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Item

Demonomicon of Iggwilv

Item · Artifact · Requires attunement

Dungeon Master's Guide (2024) Page 252
Value
Weight
Damage
Range

Attunement

required

Description

This treatise, composed by Iggwilv the archmage, documents the Abyss's layers and inhabitants and is widely regarded as the most thorough and blasphemous tome of demonology in the multiverse. The tome recounts both the oldest and most current profanities of the Abyss and demons. Demons have attempted to censor the text, and while sections have been ripped from the book's spine, the general chapters remain, ever revealing demonic secrets. Caged behind lines of script roils a secret piece of the Abyss itself, which keeps the book up-to-date, no matter how many pages are removed, and it longs to be more than mere reference material.

You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom () check related to the Abyss. When you do so, you gain Advantage on the check.

The first ten pages of the Demonomicon are blank. As a action while holding the book, you can target a Fiend that you can see that is trapped within the area of a spell. The Fiend must succeed on a DC 20 Charisma saving throw with Disadvantage or become trapped within one of the Demonomicon's blank pages, which fills with writing detailing the trapped creature's widely known name and depravities. Once used, this action can't be used again until the next dawn.

When you finish a Long Rest, if you and the Demonomicon are on the same plane of existence, one trapped creature within the book can attempt to possess you. You make a DC 20 Charisma saving throw. On a failed save, you are possessed by the creature, which controls you like a puppet. As a action, the possessing creature can release you and appear in the closest unoccupied space to you. On a successful save, the Fiend can't try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).

When the tome is discovered, it has Fiends occupying its pages—typically an assortment of demons.

While carrying the book, whenever you cast naming only Fiends or cast targeting a Fiend, the spell is cast at level 9, regardless of what level spell slot you used, if any. Additionally, the Fiend has Disadvantage on its saving throw against the spell.

While carrying the book, when you make a damage roll for a spell you cast against a Fiend, you use the maximum possible result instead of rolling.

The Artifact has the following random properties:

  • 2 Artifact Properties; Minor Beneficial Properties properties
  • 1 Artifact Properties; Minor Detrimental Properties property
  • 1 Artifact Properties; Major Detrimental Properties property

The book has 8 charges and regains expended charges daily at dawn. While holding the book, you can take a action to cast one of the spells (save DC 20) on the following table. The table indicates how many charges you must expend to cast the spell.

SpellCharge Cost
1
3
3
2
(to the Abyss only)3
3

To destroy the book, six different demon lords must each tear out a sixth of the book's pages. If this occurs, the pages reappear after 24 hours. Before all those hours pass, anyone who opens the book's remaining binding is transported to a nascent layer of the Abyss that lies hidden within the book. At the heart of this deadly, semi-sentient domain lies a long-lost Artifact, Fraz-Urb'luu's Staff. If the staff is dragged from the pocket plane, the tome is reduced to a mundane and out-of-date copy of the Tome of Zyx, the work that served as the foundation of the Demonomicon of Iggwilv. The Tome of Zyx can be destroyed like any ordinary book. Once the staff emerges, the demon lord Fraz-Urb'luu knows instantly.

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