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Item

Eye of Vecna

Item · Artifact · Requires attunement

Dungeon Master's Guide (2024) Page 259
Value
Weight
Damage
Range

Attunement

required

Description

Vecna was a mighty wizard who, through magic and conquest, forged a terrible empire. For all his power, however, Vecna feared death and took steps to prevent his demise by becoming a lich.
A treacherous lieutenant named Kas brought Vecna's rule to an end in a terrible battle. Of Vecna, all that remained were one hand and one eye, grisly Artifacts that still seek to work Vecna's will in the world.
The Eye of Vecna and the are separate Artifacts that might be found together or separately. The eye looks like a bloodshot organ torn free from the socket. The hand is a shriveled left extremity.

The Eye of Vecna has the following random properties:

  • 1 Artifact Properties; Minor Beneficial Properties property
  • 1 Artifact Properties; Major Beneficial Properties property
  • 1 Artifact Properties; Minor Detrimental Properties property

To attune to the eye, you must press it into your empty socket. The eye grafts itself to your head and remains there until you die. If the eye is ever removed, you die.

While you are attuned to the eye, your alignment is Neutral Evil, and you gain the following benefits:

  • Truesight.

    You have Truesight out to 240 feet.

  • Spellcasting.

    The eye has 8 charges and regains expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a 5 chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.

    Eye of Vecna Spells
    SpellCharge Cost
    2
    1
    4
    5
    4
  • X-ray Vision.

    You can take a action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don't prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

You have Truesight out to 240 feet.

The eye has 8 charges and regains expended charges daily at dawn. You can cast a spell on the Eye of Vecna Spells table from the eye (save DC 18). The table indicates how many charges you must expend to cast the spell. Each time you cast a spell from the eye, there is a 5 chance that Vecna tears your soul from your body, devours it, and then takes control of the body like a puppet. If that happens, you become an NPC under the DM's control.

Eye of Vecna Spells
SpellCharge Cost
2
1
4
5
4

You can take a action to gain X-ray vision with a range of 30 feet for 1 minute. To you, solid objects within that radius appear transparent and don't prevent light from passing through themselves. The vision can penetrate 1 foot of stone, 1 inch of common metal, or up to 3 feet of wood or dirt. Thicker substances block the vision, as does a thin sheet of lead.

If the Eye of Vecna and the are both attached to the same creature and that creature is slain by the , both the eye and the hand burst into flame, turn to ash, and are destroyed. Any other attempt to destroy the eye or hand seems to work, but the Artifact reappears in one of Vecna's many hidden vaults, where it waits to be rediscovered.

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