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Item

Mace of Terror

M · Rare · Requires attunement

Dungeon Master's Guide Page 180
Value
Weight 4.00
Damage 1d6 B
Range

Attunement

required

Description

This magic weapon has 3 charges. While holding it, you can use an action and expend 1 charge to release a wave of terror. Each creature of your choice in a 30-foot radius extending from you must succeed on a DC 15 Wisdom saving throw or become of you for 1 minute. While it is in this way, a creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. It also can't take reactions. For its action it can use only the action or try to escape from an effect that prevents it from moving. If it has nowhere it can move, the creature can use the action. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success.
The mace regains expended charges daily at dawn.
Confirmation

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