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Item

Pale Tincture

G

Dungeon Master's Guide Page 258
Value 2 mp5 pp
Weight
Damage
Range

Description

A creature subjected to this poison must succeed on a DC 16 Constitution saving throw or take 3 () Poison damage and become . The creature must repeat the saving throw every 24 hours, taking 3 () Poison damage on a failed save. Until this poison ends, the damage the poison deals can't be healed by any means. After seven successful saving throws, the effect ends and the creature can heal normally.
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