Value
2 mp5 pp
Pale Tincture
G|XPHB
Weight
—
Damage
—
Range
—
Description
A creature subjected to Pale Tincture must succeed on a DC 16 Constitution saving throw or take 3 () Poison damage and have the condition. The creature repeats the save every 24 hours, taking 3 () Poison damage on a failed save. The damage the poison deals can't be healed by any means while the creature remains . After seven successful saves against the poison, the creature is no longer .