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Item

Pipes of Haunting

Item · Uncommon

Dungeon Master's Guide (2024) Page 285
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Description

These pipes have 3 charges and regain expended charges daily at dawn. You can take a action to play them and expend 1 charge to create an eerie, spellbinding tune. Each creature of your choice within 30 feet of you must succeed on a DC 15 Wisdom saving throw or have the condition for 1 minute. A creature that fails the save repeats it at the end of each of its turns, ending the effect on itself on a success. A creature that succeeds on its save is immune to the effect of these pipes for 24 hours.
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