Ring of Shooting Stars
RG|XDMG · Very Rare · Requires attunement
Attunement
Description
You can expend 1 charge to cast from the ring.
You can expend 2 charges as a action to create up to four 3-foot-diameter spheres of lightning.
Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain , up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.
As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.
| Number of Spheres | Lightning damage |
|---|---|
| 1 | |
| 2 | |
| 3 | |
| 4 |
You can expend 1 to 3 charges as a action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube [Area Of Effect] originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking Radiant damage on a failed save or half as much damage on a successful one.