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Item

Ring of Shooting Stars

RG|XDMG · Very Rare · Requires attunement

Dungeon Master's Guide (2024) Page 294
Value
Weight
Damage
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Attunement

required

Description

You can cast or from the ring.
The ring has 6 charges and regains expended charges daily at dawn. You can expend its charges to use the properties below.

You can expend 1 charge to cast from the ring.

You can expend 2 charges as a action to create up to four 3-foot-diameter spheres of lightning.

Each sphere appears in an unoccupied space you can see within 120 feet of yourself. The spheres last as long as you maintain , up to 1 minute. Each sphere sheds Dim Light in a 30-foot radius.

As a Bonus Action, you can move each sphere up to 30 feet, but no farther than 120 feet away from yourself. The first time the sphere comes within 5 feet of a creature other than you that isn't behind Cover, the sphere discharges lightning at that creature and disappears. That creature makes a DC 15 Dexterity saving throw. On a failed save, the creature takes Lightning damage based on the number of spheres you created, as shown in the following table. On a successful save, the creature takes half as much damage.

Number of SpheresLightning damage
1
2
3
4

You can expend 1 to 3 charges as a action. For every charge you expend, you launch a glowing mote of light from the ring at a point you can see within 60 feet of yourself. Each creature in a 15-foot Cube [Area Of Effect] originating from that point is showered in sparks and makes a DC 15 Dexterity saving throw, taking Radiant damage on a failed save or half as much damage on a successful one.

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