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Item

Robe of Useful Items

Item · Uncommon

Dungeon Master's Guide Page 195
Value
Weight
Damage
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Description

This robe has cloth patches of various shapes and colors covering it. While wearing the robe, you can use an action to detach one of the patches, causing it to become the object or creature it represents. Once the last patch is removed, the robe becomes an ordinary garment.
The robe has two of each of the following patches:
  • Dagger
  • Bullseye lantern (filled and lit)
  • Steel mirror
  • 10-foot pole
  • Hempen rope (50 feet, coiled)
  • Sack
In addition, the robe has other patches. The DM chooses the patches or determines them randomly.
Patch
01-08Bag of 100 gp
09-15Silver coffer (1 foot long, 6 inches wide and deep) worth 500 gp
16-22Iron door (up to 10 feet wide and 10 feet high, barred on one side of your choice), which you can place in an opening you can reach; it conforms to fit the opening, attaching and hinging itself
23-3010 gems worth 100 gp each
31-44Wooden ladder (24 feet long)
45-51A with saddle bags
52-59Pit (a cube 10 feet on a side), which you can place on the ground within 10 feet of you
60-684
69-75 (12 feet long)
76-83Spell scroll containing one spell of 1st to 3rd level
84-902
91-96Window (2 feet by 4 feet, up to 2 feet deep), which you can place on a vertical surface you can reach
97-00
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