Sphere of Annihilation
Item · Legendary
Description
A Sphere of Annihilation is stationary until someone takes control of it. If you are within 60 feet of a sphere, you can take a action to make a DC 25 Intelligence () check. On a successful check, you control the sphere until the start of your next turn, and if it was under another creature's control, that creature loses control of the sphere. On a failed check, the sphere moves 10 feet toward you in a straight line.
While in control of the sphere, you can take a Bonus Action to cause it to move in one direction of your choice, up to a number of feet equal to 5 times your Intelligence modifier (minimum 5 feet). Any creature whose space the sphere enters must succeed on a DC 19 Dexterity saving throw or be touched by it, taking Force damage. A creature reduced to 0 Hit Points by this damage is obliterated, leaving its possessions behind but no other physical remains.
If the sphere comes into contact with a planar portal (such as that created by the spell) or an extradimensional space (such as that within a Portable Hole), the DM determines randomly what happens using the following table.
| Result | |
|---|---|
| 01-50 | The sphere is destroyed. |
| 51-85 | The sphere moves through the portal or into the extradimensional space. |
| 86-00 | A spatial rift sends the sphere and each creature and object within 180 feet of the sphere to a random plane of existence. |