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Item

Staff of Thunder and Lightning

M|XPHB · Very Rare · Requires attunement

Dungeon Master's Guide (2024) Page 311
Value
Weight 4.00
Damage 1d6 B
Range

Attunement

required

Description

This staff can be wielded as a magic Quarterstaff that grants a +2 bonus to attack rolls and damage rolls made with it. It also has the following additional properties. Once one of these properties is used, it can't be used again until the next dawn.

When you hit with a melee attack using the staff, you can cause the target to take an extra Lightning damage (no action required).

When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder audible out to 300 feet (no action required). The target you hit must succeed on a DC 17 Constitution saving throw or have the condition until the end of your next turn.

Immediately after you hit with a melee attack using the staff, you can take a Bonus Action to use the Lightning and Thunder properties (see above) at the same time. Doing so doesn't expend the daily use of those properties, only the use of this one.

You can take a action to cause a bolt of lightning to leap from the staff's tip in a Line [Area Of Effect] that is 5 feet wide and 120 feet long. Each creature in that Line [Area Of Effect] makes a DC 17 Dexterity saving throw, taking Lightning damage on a failed save or half as much damage on a successful one.

You can take a action to cause the staff to produce a thunderclap audible out to 600 feet. Every creature within a 60-foot Emanation [Area Of Effect] originating from you makes a DC 17 Constitution saving throw. On a failed save, a creature takes Thunder damage and has the condition for 1 minute. On a successful save, a creature takes half as much damage only.

Properties

V|Xphb
Confirmation

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