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Monster

Abhorrent Overlord

Large Fiend · Lawful Evil

Mythic Odysseys of Theros Page 219
Armor Class 16
Hit Points 136 (16d10 + 48)
Speed Walk 30 ft., Fly 60 ft.
CR 9
STR 20 +5
DEX 18 +4
CON 16 +3
INT 15 +2
WIS 14 +2
CHA 16 +3

Traits

Insatiable Greed

The abhorrent overlord can sense the presence of gold within 1,000 feet of itself. It can determine which location has the greatest amount of gold and can sense the direction to that site. If the gold is being moved, it knows the direction of the movement. It can't locate gold if any thickness of clay or lead, even a thin sheet, blocks a direct path between it and the gold.

Magic Resistance

The abhorrent overlord has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The abhorrent overlord makes two attacks with its claws.

Claws

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 14 () Slashing damage plus 14 () Necrotic damage. The abhorrent overlord regains hit points equal to half the amount of Necrotic damage dealt if the target is a creature.

Storm of Crows Recharge 6

The abhorrent overlord conjures a swarm of spectral crows and harpies in a 20-foot-radius sphere centered on a point the overlord can see within 120 feet of it. The sphere remains for 1 minute or until the overlord loses (as if on a spell), and its area is lightly obscured and Difficult Terrain.
Any creature that moves into the area for the first time on a turn or starts its turn there must make a DC 15 Constitution saving throw. A creature takes 16 () Slashing damage plus 16 () Psychic damage on a failed save, or half as much damage on a successful one.
Confirmation

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