Armor Class
22
Abigor
Large Fiend · Lawful Evil
Hit Points
337 (27d10 + 189)
Speed
Walk 30 ft.
CR
22
Traits
Devil's Sight
Magical darkness doesn't impede Abigor's darkvision.
Magic Resistance
Abigor has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Abigor makes four attacks using its Warhammer, Throwing Hammer, or a combination of the two.
Warhammer
Melee Weapon Attack +15 to hit, reach 5 ft., one target. 17 () Bludgeoning damage plus 3 () Thunder damage.
Throwing Hammer
Ranged Weapon Attack +15 to hit, range 30/60 ft., one target. 17 () Bludgeoning damage plus 3 () Thunder damage. Hammers thrown this way fall and stick into the ground after hitting their target and a new hammer appears in Abigor's hand.
Thunderous Slam Recharge 5
Abigor causes all its hammers left on the battlefield to bristle with thunderous energy, exploding outwards with a roar. All creatures within a 10-foot-radius sphere centered on each hammer must make a DC 22 Constitution saving throw. Targets take 26 () Thunder damage on a failed save, or half as much damage on a successful one. If a creature is within multiple spheres, it must make the save multiple times, taking damage from each source.
Legendary Actions
Throw Hammer
Abigor makes a Throwing Hammer attack.
Call Thunder (Costs 2 Actions)
Abigor targets a hammer that it can see within 60 feet to let out a thunderous roar. Creatures within a 10-foot-radius sphere centered on the hammer must make a DC 22 Constitution saving throw, taking 26 () Thunder damage on a failed save, or half as much damage on a successful one.