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Monster

Abjurer

Medium Humanoid · Any Alignment

Volo's Guide to Monsters Page 209
Armor Class 12, 15
Hit Points 84 (13d8 + 26)
Speed Walk 30 ft.
CR 9
STR 9 -1
DEX 14 +2
CON 14 +2
INT 18 +4
WIS 12 +1
CHA 11 +0

Traits

Arcane Ward

The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.

Actions

Quarterstaff

Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.
Confirmation

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