Armor Class
12, 15
Abjurer
Medium Humanoid · Any Alignment
Hit Points
84 (13d8 + 26)
Speed
Walk 30 ft.
CR
9
Traits
Arcane Ward
The abjurer has a magical ward that has 30 hit points. Whenever the abjurer takes damage, the ward takes the damage instead. If the ward is reduced to 0 hit points, the abjurer takes any remaining damage. When the abjurer casts an abjuration spell of 1st level or higher, the ward regains a number of hit points equal to twice the level of the spell.
Actions
Quarterstaff
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 2 () Bludgeoning damage, or 3 () Bludgeoning damage if used with two hands.