Armor Class
12, 15
Abjurer Wizard
Medium Humanoid · Any Alignment
Hit Points
104 (16d8 + 32)
Speed
Walk 30 ft.
CR
9
Actions
Multiattack
The abjurer makes three Arcane Burst attacks.
Arcane Burst
Melee or Ranged Spell Attack +6 to hit, reach 5 ft. or range 120 ft., one target. 20 () Force damage.
Force Blast
Each creature in a 20-foot cube originating from the abjurer must make a DC 16 Constitution saving throw. On a failed save, a creature takes 36 () Force damage and is pushed up to 10 feet away from the abjurer. On a successful save, a creature takes half as much damage and isn't pushed.
Reactions
Arcane Ward Recharge 4
When the abjurer or a creature it can see within 30 feet of it takes damage, the abjurer magically creates a protective barrier around itself or the other creature. The barrier reduces the damage to the protected creature by 26 (), to a minimum of 0, and then vanishes.