Armor Class
15
Abominable Yeti
Huge Monstrosity · Chaotic Evil
Hit Points
137 (11d12 + 66)
Speed
Walk 40 ft., Climb 40 ft.
CR
9
Traits
Fear of Fire
If the yeti takes Fire damage, it has Disadvantage on attack rolls and ability checks until the end of its next turn.
Actions
Multiattack
The yeti can use its Chilling Gaze and makes two attacks, using Claw or Ice Throw in any combination.
Claw
Melee Attack +11, reach 5 ft. 14 () Slashing damage plus 7 () Cold damage.
Ice Throw
Ranged Attack +11, range 60/240 ft. 12 () Bludgeoning damage plus 7 () Cold damage.
Chilling Gaze
CON Save DC 18, one creature the yeti can see within 30 feet.
Failure: 21 () Cold damage, and the target has the condition until the start of the yeti's next turn unless the target has Immunity to Cold damage.
Success: The target is immune to this yeti's Chilling Gaze for 1 hour.
Failure: 21 () Cold damage, and the target has the condition until the start of the yeti's next turn unless the target has Immunity to Cold damage.
Success: The target is immune to this yeti's Chilling Gaze for 1 hour.
Cold Breath Recharge 6
CON Save DC 18, each creature in a 30-foot Cone [Area Of Effect].
Failure: 45 () Cold damage.
Success: Half damage.
Failure: 45 () Cold damage.
Success: Half damage.