Armor Class
18
Ahmaergo
Medium Humanoid · Lawful Evil
Hit Points
143 (22d8 + 44)
Speed
Walk 25 ft.
CR
9
Traits
Dwarven Resilience
Ahmaergo has advantage on saving throws against being .
Indomitable (2/Day)
Ahmaergo can reroll a saving throw that he fails. He must use the new roll.
Second Wind (Recharges after a Short or Long Rest)
As a bonus action, Ahmaergo can regain 20 hit points.
Extra Damage
If Ahmaergo has more than half his hit points remaining he deals an extra 7 () Slashing damage on every hit.
Actions
Multiattack
Ahmaergo makes three attacks with his greataxe.
Greataxe
Melee Weapon Attack +9 to hit, reach 5 ft., one target. 11 () Slashing damage.
Heavy Crossbow
Ranged Weapon Attack +6 to hit, range 100/400 ft., one target. 7 () Piercing damage.