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Monster

Ahmaergo

Medium Humanoid · Lawful Evil

Waterdeep: Dragon Heist Page 193
Armor Class 18
Hit Points 143 (22d8 + 44)
Speed Walk 25 ft.
CR 9
STR 20 +5
DEX 15 +2
CON 14 +2
INT 15 +2
WIS 14 +2
CHA 12 +1

Traits

Dwarven Resilience

Ahmaergo has advantage on saving throws against being .

Indomitable (2/Day)

Ahmaergo can reroll a saving throw that he fails. He must use the new roll.

Second Wind (Recharges after a Short or Long Rest)

As a bonus action, Ahmaergo can regain 20 hit points.

Extra Damage

If Ahmaergo has more than half his hit points remaining he deals an extra 7 () Slashing damage on every hit.

Actions

Multiattack

Ahmaergo makes three attacks with his greataxe.

Greataxe

Melee Weapon Attack +9 to hit, reach 5 ft., one target. 11 () Slashing damage.

Heavy Crossbow

Ranged Weapon Attack +6 to hit, range 100/400 ft., one target. 7 () Piercing damage.
Confirmation

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