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Monster

Air Elemental

Large Elemental · Neutral

Monster Manual Page 124
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed Fly 90 ft. ((hover))
CR 5
STR 14 +2
DEX 20 +5
CON 14 +2
INT 6 -2
WIS 10 +0
CHA 6 -2

Traits

Air Form

The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Actions

Multiattack

The elemental makes two slam attacks.

Slam

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 14 () Bludgeoning damage.

Whirlwind Recharge 4

Each creature in the elemental's space must make a DC 13 Strength saving throw. On a failure, a target takes 15 () Bludgeoning damage and is flung up 20 feet away from the elemental in a random direction and knocked . If a thrown target strikes an object, such as a wall or floor, the target takes 3 () Bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked .
If the saving throw is successful, the target takes half the Bludgeoning damage and isn't flung away or knocked .
Confirmation

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