← Aldani (Lobsterfolk) All Monsters Aljanor Keenblade →
Monster

Alhoon

Medium Undead · Lawful Neutral Chaotic Evil

Volo's Guide to Monsters Page 172
Armor Class 15
Hit Points 120 (16d8 + 48)
Speed Walk 30 ft.
CR 10
STR 11 +0
DEX 12 +1
CON 16 +3
INT 19 +4
WIS 17 +3
CHA 17 +3

Traits

Magic Resistance

The alhoon has advantage on saving throws against spells and other magical effects.

Turn Resistance

The alhoon has advantage on saving throws against any effect that turns undead.

Actions

Chilling Grasp

Melee Spell Attack +8 to hit, reach 5 ft., one target. 10 () Cold damage.

Mind Blast Recharge 5

The alhoon magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 16 Intelligence saving throw or take 22 () Psychic damage and be for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

Are you sure?