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Monster

Alkilith

Medium Fiend · Chaotic Evil

Mordenkainen's Tome of Foes Page 130
Armor Class 17
Hit Points 157 (15d8 + 90)
Speed Walk 40 ft.
CR 11
STR 12 +1
DEX 19 +4
CON 22 +6
INT 6 -2
WIS 11 +0
CHA 7 -2

Traits

Amorphous

The alkilith can move through a space as narrow as 1 inch wide without squeezing.

False Appearance

While the alkilith is motionless, it is indistinguishable from an ordinary slime or fungus.

Foment Madness

Any creature that isn't a demon that starts its turn within 30 feet of the alkilith must succeed on a DC 18 Wisdom saving throw, or it hears a faint buzzing in its head for a moment and has disadvantage on its next attack roll, saving throw, or ability check.
If the saving throw against Foment Madness fails by 5 or more, the creature is instead subjected to the spell for 1 minute (no required by the alkilith). While under the effect of that confusion, the creature is immune to Foment Madness.

Magic Resistance

The alkilith has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The alkilith makes three tentacle attacks.

Tentacle

Melee Weapon Attack +8 to hit, reach 15 ft., one target. 18 () Acid damage.
Confirmation

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