Armor Class
13
Allip
Medium Undead · Lawful Evil
Hit Points
40 (9d8)
Speed
Walk, Fly 40 ft. ((hover))
CR
5
Traits
Incorporeal Movement
The allip can move through other creatures and objects as if they were Difficult Terrain. It takes 5 () Force damage if it ends its turn inside an object.
Actions
Maddening Touch
Melee Spell Attack +6 to hit, reach 5 ft., one target. 17 () Psychic damage.
Whispers of Madness
The allip chooses up to three creatures it can see within 60 feet of it. Each target must succeed on a DC 14 Wisdom saving throw, or it takes 7 () Psychic damage and must use its reaction to make a melee weapon attack against one creature of the allip's choice that the allip can see. Constructs and undead are immune to this effect.
Howling Babble Recharge 6
Each creature within 30 feet of the allip that can hear it must make a DC 14 Wisdom saving throw. On a failed save, a target takes 12 () Psychic damage, and it is until the end of its next turn. On a successful save, it takes half as much damage and isn't . Constructs and undead are immune to this effect.