Armor Class
12
Aquatic Ghoul
Medium Undead · Chaotic Evil
Hit Points
22 (5d8)
Speed
Walk 30 ft., Swim 30 ft.
CR
1
Actions
Bite
Melee Weapon Attack +2 to hit, reach 5 ft., one creature. 9 () Piercing damage.
Claws
Melee Weapon Attack +4 to hit, reach 5 ft., one target. 7 () Slashing damage. If the target is a creature other than an elf or undead, it must succeed on a DC 10 Constitution saving throw or be for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.