Armor Class
23
Arkhan the Cruel
Medium Humanoid · Lawful Evil
Hit Points
221 (26d8 + 104)
Speed
Walk 40 ft.
CR
16
Traits
Aura of Hate
While Arkhan isn't , he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan's attacks). This extra damage is of the same type as the weapon's damage type.
Hand of Vecna
The has 8 charges and regains expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): (5 charges), (1 charge), (2 charges), and (3 charges).
Special Equipment
Arkhan wields and wears a suit of . The armor gives Arkhan advantage on ability checks and saving throws made to avoid or end the condition on him.
Actions
Multiattack
Arkhan makes three weapon attacks.
Fane-Eater (Battleaxe)
Melee Weapon Attack +13 to hit, reach 5 ft., one target. 16 () Slashing damage, or 17 () Slashing damage when used with two hands, plus 9 () Cold damage. If the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 () Necrotic damage, and Arkhan regains an amount of hit points equal to the Necrotic damage dealt.
Javelin
Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 30/120 ft., one target. 8 () Piercing damage, plus 4 Piercing damage and 9 () Cold damage if the javelin was used to make a melee attack.