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Monster

Arkhan the Cruel

Medium Humanoid · Lawful Evil

Baldur's Gate: Descent into Avernus Page 111
Armor Class 23
Hit Points 221 (26d8 + 104)
Speed Walk 40 ft.
CR 16
STR 20 +5
DEX 12 +1
CON 18 +4
INT 10 +0
WIS 10 +0
CHA 18 +4

Traits

Aura of Hate

While Arkhan isn't , he and all fiends and undead within 30 feet of him deal 4 extra damage whenever they hit with a melee weapon attack (already factored into Arkhan's attacks). This extra damage is of the same type as the weapon's damage type.

Hand of Vecna

The has 8 charges and regains expended charges daily at dawn. Arkhan can cast the following spells from the hand by expending the specified number of charges (spell save DC 18): (5 charges), (1 charge), (2 charges), and (3 charges).

Special Equipment

Arkhan wields and wears a suit of . The armor gives Arkhan advantage on ability checks and saving throws made to avoid or end the condition on him.

Actions

Multiattack

Arkhan makes three weapon attacks.

Fane-Eater (Battleaxe)

Melee Weapon Attack +13 to hit, reach 5 ft., one target. 16 () Slashing damage, or 17 () Slashing damage when used with two hands, plus 9 () Cold damage. If the target is a creature and Arkhan rolls a 20 on the attack roll, the creature takes an extra 9 () Necrotic damage, and Arkhan regains an amount of hit points equal to the Necrotic damage dealt.

Javelin

Melee or Ranged Weapon Attack +10 to hit, reach 5 ft. or range 30/120 ft., one target. 8 () Piercing damage, plus 4 Piercing damage and 9 () Cold damage if the javelin was used to make a melee attack.
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