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Monster

Autumn Eladrin

Medium Fey · Chaotic Neutral

Mordenkainen's Tome of Foes Page 195
Armor Class 19
Hit Points 127 (17d8 + 51)
Speed Walk 30 ft.
CR 10
STR 12 +1
DEX 16 +3
CON 16 +3
INT 14 +2
WIS 17 +3
CHA 18 +4

Traits

Enchanting Presence

Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.

Fey Step Recharge 4

As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.

Magic Resistance

The eladrin has advantage on saving throws against spells and other magical effects.

Actions

Longsword

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Slashing damage plus 18 () Psychic damage, or 6 () Slashing damage plus 18 () Psychic damage if used with two hands.

Longbow

Ranged Weapon Attack +7 to hit, range 150/600 ft., one target. 7 () Piercing damage plus 18 () Psychic damage.

Reactions

Foster Peace

If a creature by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
Confirmation

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