Armor Class
19
Autumn Eladrin
Medium Fey · Chaotic Neutral
Hit Points
127 (17d8 + 51)
Speed
Walk 30 ft.
CR
10
Traits
Enchanting Presence
Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature is by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin's Enchanting Presence for 24 hours.
Whenever the eladrin deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Whenever the eladrin deals damage to the creature, the creature can repeat the saving throw, ending the effect on itself on a success.
Fey Step Recharge 4
As a bonus action, the eladrin can teleport up to 30 feet to an unoccupied space it can see.
Magic Resistance
The eladrin has advantage on saving throws against spells and other magical effects.
Actions
Longsword
Melee Weapon Attack +5 to hit, reach 5 ft., one target. 5 () Slashing damage plus 18 () Psychic damage, or 6 () Slashing damage plus 18 () Psychic damage if used with two hands.
Longbow
Ranged Weapon Attack +7 to hit, range 150/600 ft., one target. 7 () Piercing damage plus 18 () Psychic damage.
Reactions
Foster Peace
If a creature by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.