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Monster

Awakened Elk

Large Beast · Unaligned

Waterdeep: Dungeon of the Mad Mage Page 72
Armor Class 10
Hit Points 13 (2d10 + 2)
Speed Walk 50 ft.
CR 1/4
STR 16 +3
DEX 10 +0
CON 12 +1
INT 2 -4
WIS 10 +0
CHA 6 -2

Traits

Charge

If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 () damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked .

Actions

Ram

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Bludgeoning damage.

Hooves

Melee Weapon Attack +5 to hit, reach 5 ft., one creature. 8 () Bludgeoning damage.
Confirmation

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