Armor Class
12
Awakened Giant Wasp
Medium Beast · Unaligned
Hit Points
13 (3d8)
Speed
Walk 10 ft., Fly 50 ft.
CR
1/2
Actions
Sting
Melee Weapon Attack +4 to hit, reach 5 ft., one creature. 5 () Piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 () Poison damage on a failed save, or half as much damage on a successful one. If the Poison damage reduces the target to 0 hit points, the target is stable but for 1 hour, even after regaining hit points, and is while in this way.