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Monster

Bael

Large Fiend · Lawful Evil

Mordenkainen's Tome of Foes Page 170
Armor Class 18
Hit Points 189 (18d10 + 90)
Speed Walk 30 ft.
CR 19
STR 24 +7
DEX 17 +3
CON 20 +5
INT 21 +5
WIS 24 +7
CHA 24 +7

Traits

Dreadful

Bael can use a bonus action to appear dreadful until the start of his next turn. Each creature, other than a devil, that starts its turn within 10 feet of Bael must succeed on a DC 22 Wisdom saving throw or be until the start of the creature's next turn.

Legendary Resistance (3/Day)

If Bael fails a saving throw, he can choose to succeed instead.

Magic Resistance

Bael has advantage on saving throws against spells and other magical effects.

Magic Weapons

Bael's weapon attacks are magical.

Regeneration

Bael regains 20 hit points at the start of his turn. If he takes cold or Radiant damage, this trait doesn't function at the start of his next turn. Bael dies only if he starts his turn with 0 hit points and doesn't regenerate.

Actions

Multiattack

Bael makes two melee attacks.

Hellish Morningstar

Melee Weapon Attack +13 to hit, reach 20 ft., one target. 16 () Piercing damage plus 13 () Necrotic damage.

Infernal Command

Each ally of Bael's within 60 feet of him can't be or until the end of his next turn.

Teleport

Bael magically teleports, along with any equipment he is wearing and carrying, up to 120 feet to an unoccupied space he can see.

Legendary Actions

Attack (Cost 2 Actions)

Bael attacks once with his hellish morningstar.

Awaken Greed

Bael casts or major image.

Infernal Command

Bael uses his Infernal Command action.

Teleport

Bael uses his Teleport action.
Confirmation

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