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Monster

Balor

Huge Fiend · Chaotic Evil

Monster Manual (2024) Page 26
Armor Class 19
Hit Points 287 (23d12 + 138)
Speed Walk 40 ft., Fly 80 ft.
CR 19
STR 26 +8
DEX 15 +2
CON 22 +6
INT 20 +5
WIS 16 +3
CHA 22 +6

Traits

Death Throes

The balor explodes when it dies. DEX Save DC 20, each creature in a 30-foot Emanation [Area Of Effect] originating from the balor.
Failure: 31 () Fire damage plus 31 () Force damage.
Success: Half damage.
Success or Failure: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.

Fire Aura

At the end of each of the balor's turns, each creature in a 5-foot Emanation [Area Of Effect] originating from the balor takes 13 () Fire damage.

Legendary Resistance (3/Day)

If the balor fails a saving throw, it can choose to succeed instead.

Magic Resistance

The balor has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The balor makes one Flame Whip attack and one Lightning Blade attack.

Flame Whip

Melee Attack +14, reach 30 ft. 18 () Force damage plus 17 () Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the condition.

Lightning Blade

Melee Attack +14, reach 10 ft. 21 () Force damage plus 22 () Lightning damage, and the target can't take Reactions until the start of the balor's next turn.

Bonus Actions

Teleport

The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.
Confirmation

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