Armor Class
19
Balor
Huge Fiend · Chaotic Evil
Hit Points
287 (23d12 + 138)
Speed
Walk 40 ft., Fly 80 ft.
CR
19
Traits
Death Throes
The balor explodes when it dies. DEX Save DC 20, each creature in a 30-foot Emanation [Area Of Effect] originating from the balor.
Failure: 31 () Fire damage plus 31 () Force damage.
Success: Half damage.
Success or Failure: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Failure: 31 () Fire damage plus 31 () Force damage.
Success: Half damage.
Success or Failure: If the balor dies outside the Abyss, it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
Fire Aura
At the end of each of the balor's turns, each creature in a 5-foot Emanation [Area Of Effect] originating from the balor takes 13 () Fire damage.
Legendary Resistance (3/Day)
If the balor fails a saving throw, it can choose to succeed instead.
Magic Resistance
The balor has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The balor makes one Flame Whip attack and one Lightning Blade attack.
Flame Whip
Melee Attack +14, reach 30 ft. 18 () Force damage plus 17 () Fire damage. If the target is a Huge or smaller creature, the balor pulls the target up to 25 feet straight toward itself, and the target has the condition.
Lightning Blade
Melee Attack +14, reach 10 ft. 21 () Force damage plus 22 () Lightning damage, and the target can't take Reactions until the start of the balor's next turn.
Bonus Actions
Teleport
The balor teleports itself or a willing demon within 10 feet of itself up to 60 feet to an unoccupied space the balor can see.