Armor Class
12
Bandit
Medium Humanoid · Neutral Chaotic Good NY Evil
Hit Points
11 (2d8 + 2)
Speed
Walk 30 ft.
CR
1/8
Actions
Scimitar
Melee Weapon Attack +3 to hit, reach 5 ft., one target. 4 () Slashing damage.
Light Crossbow
Ranged Weapon Attack +3 to hit, range 80/320 ft., one target. 5 () Piercing damage.