← Bandit All Monsters Bandit Crime Lord →
Monster

Bandit Captain

Medium Humanoid · Neutral Chaotic Good NY Evil

Monster Manual Page 344
Armor Class 15
Hit Points 65 (10d8 + 20)
Speed Walk 30 ft.
CR 2
STR 15 +2
DEX 16 +3
CON 14 +2
INT 14 +2
WIS 11 +0
CHA 14 +2

Actions

Multiattack

The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.

Scimitar

Melee Weapon Attack +5 to hit, reach 5 ft., one target. 6 () Slashing damage.

Dagger

Melee or Ranged Weapon Attack +5 to hit, reach 5 ft. or range 20/60 ft., one target. 5 () Piercing damage.

Reactions

Parry

The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Confirmation

Are you sure?