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Monster

Bandit Crime Lord

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 28
Armor Class 17
Hit Points 169 (26d8 + 52)
Speed Walk 30 ft.
CR 11
STR 10 +0
DEX 20 +5
CON 14 +2
INT 18 +4
WIS 14 +2
CHA 15 +2

Traits

Evasion

If the bandit is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the bandit instead takes no damage if it succeeds on the save and only half damage if it fails. It can't use this trait if it has the condition.

Actions

Multiattack

The bandit makes three attacks, using Scimitar or Pistol in any combination.

Scimitar

Melee Attack +9, reach 5 ft. 12 () Slashing damage plus 14 () Poison damage.

Pistol

Ranged Attack +9, range 30/90 ft. 10 () Piercing damage plus 14 () Poison damage.

Bonus Actions

Deadly Aim

The bandit gives itself Advantage on the next attack roll it makes during the current turn. If that attack hits, the target takes an extra 28 () Poison damage.
Confirmation

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