Armor Class
16
Bandit Deceiver
Small, Medium Humanoid · Neutral
Hit Points
130 (20d8 + 40)
Speed
Walk 30 ft.
CR
7
Actions
Multiattack
The bandit makes three Dagger attacks.
Dagger
Melee or Ranged Attack +6, reach 5 ft. or range 20/60 ft. 8 () Piercing damage plus 10 () Poison damage.
Blinding Flash Recharge 4
CON Save DC 14, each creature in a 10-foot-radius Sphere [Area Of Effect] centered on a point the bandit can see within 120 feet.
Failure: 13 () Radiant damage, and the target has the condition until the start of the bandit's next turn.
Success: Half damage only.
Failure: 13 () Radiant damage, and the target has the condition until the start of the bandit's next turn.
Success: Half damage only.