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Monster

Bandit Deceiver

Small, Medium Humanoid · Neutral

Monster Manual (2024) Page 28
Armor Class 16
Hit Points 130 (20d8 + 40)
Speed Walk 30 ft.
CR 7
STR 8 -1
DEX 16 +3
CON 14 +2
INT 17 +3
WIS 12 +1
CHA 16 +3

Actions

Multiattack

The bandit makes three Dagger attacks.

Dagger

Melee or Ranged Attack +6, reach 5 ft. or range 20/60 ft. 8 () Piercing damage plus 10 () Poison damage.

Blinding Flash Recharge 4

CON Save DC 14, each creature in a 10-foot-radius Sphere [Area Of Effect] centered on a point the bandit can see within 120 feet.
Failure: 13 () Radiant damage, and the target has the condition until the start of the bandit's next turn.
Success: Half damage only.
Confirmation

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