Armor Class
22
Baphomet
Huge Fiend · Chaotic Evil
Hit Points
319 (22d12 + 176)
Speed
Walk 40 ft.
CR
23
Traits
Labyrinthine Recall
Baphomet can perfectly recall any path he has traveled, and he is immune to the spell.
Legendary Resistance (3/Day)
If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance
Baphomet has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
Baphomet makes one Bite attack, one Gore attack, and one Heartcleaver attack. He also uses Frightful Presence.
Bite
Melee Weapon Attack +17 to hit, reach 10 ft., one target. 19 () Piercing damage.
Gore
Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 () Piercing damage. If Baphomet moved at least 10 feet straight toward the target immediately before the hit, the target takes an extra 16 () Piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked .
Heartcleaver
Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 () Force damage.
Frightful Presence
Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.
If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
Legendary Actions
Heartcleaver Attack
Baphomet makes one Heartcleaver attack.
Charge (Costs 2 Actions)
Baphomet moves up to his speed without provoking , then makes a Gore attack.