Armor Class
22
Baphomet
Huge Fiend · Chaotic Evil
Hit Points
275 (19d12 + 152)
Speed
Walk 40 ft.
CR
23
Traits
Charge
If Baphomet moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 16 () Piercing damage. If the target is a creature, it must succeed on a DC 25 Strength saving throw or be pushed up to 10 feet away and knocked .
Labyrinthine Recall
Baphomet can perfectly recall any path he has traveled, and he is immune to the spell.
Legendary Resistance (3/Day)
If Baphomet fails a saving throw, he can choose to succeed instead.
Magic Resistance
Baphomet has advantage on saving throws against spells and other magical effects.
Magic Weapons
Baphomet's weapon attacks are magical.
Reckless
At the start of his turn, Baphomet can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against him have advantage until the start of his next turn.
Actions
Multiattack
Baphomet makes three attacks: one with Heartcleaver, one with his bite, and one with his gore attack.
Heartcleaver
Melee Weapon Attack +17 to hit, reach 15 ft., one target. 21 () Slashing damage.
Bite
Melee Weapon Attack +17 to hit, reach 10 ft., one target. 19 () Piercing damage.
Gore
Melee Weapon Attack +17 to hit, reach 10 ft., one target. 17 () Piercing damage.
Frightful Presence
Each creature of Baphomet's choice within 120 feet of him and aware of him must succeed on a DC 18 Wisdom saving throw or become for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. These later saves have disadvantage if Baphomet is within line of sight of the creature.
If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
If a creature succeeds on any of these saves or the effect ends on it, the creature is immune to Baphomet's Frightful Presence for the next 24 hours.
Legendary Actions
Heartcleaver Attack
Baphomet makes a melee attack with Heartcleaver.
Charge (Costs 2 Actions)
Baphomet moves up to his speed, then makes a gore attack.