Armor Class
15
Beholder Zombie
Large Undead · Neutral Evil
Hit Points
93 (11d10 + 33)
Speed
Walk 5 ft., Fly 20 ft. ((hover))
CR
5
Traits
Undead Fortitude
If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Points instead.
Actions
Multiattack
The zombie uses Eye Rays twice.
Bite
Melee Attack +5, reach 5 ft. 16 () Piercing damage.
Eye Rays
The zombie randomly shoots one of the following magical rays at a target it can see within 120 feet of itself (roll ; reroll if the zombie has already used that ray during this turn):
list
list-hang-notitle
item
1: Paralyzing Ray
CON Save DC 14.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
item
2: Fear Ray
WIS Save DC 14.
Failure: 13 () Psychic damage, and the target has the condition until the end of its next turn.
item
3: Enervation Ray
CON Save DC 14.
Failure: 10 () Necrotic damage, and the target has the condition until the end of its next turn. While , the target can't regain Hit Points.
Success: Half damage only.
item
4: Disintegration Ray
DEX Save DC 14.
Failure: 27 () Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube [Area Of Effect] of it disintegrates into dust.
Success: Half damage.
Success or Failure: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.
list
list-hang-notitle
item
1: Paralyzing Ray
CON Save DC 14.
Failure: The target has the condition and repeats the save at the end of each of its turns, ending the effect on itself on a success. After 1 minute, it succeeds automatically.
item
2: Fear Ray
WIS Save DC 14.
Failure: 13 () Psychic damage, and the target has the condition until the end of its next turn.
item
3: Enervation Ray
CON Save DC 14.
Failure: 10 () Necrotic damage, and the target has the condition until the end of its next turn. While , the target can't regain Hit Points.
Success: Half damage only.
item
4: Disintegration Ray
DEX Save DC 14.
Failure: 27 () Force damage. If the target is a nonmagical object or a creation of magical force, a 10-foot Cube [Area Of Effect] of it disintegrates into dust.
Success: Half damage.
Success or Failure: If the target is a creature and this damage reduces it to 0 Hit Points, it disintegrates into dust.