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Monster

Blade Scout

Medium Construct · Lawful Evil

Vecna: Eve of Ruin Page 209
Armor Class 18
Hit Points 105 (14d8 + 42)
Speed Walk 30 ft.
CR 7
STR 14 +2
DEX 20 +5
CON 16 +3
INT 10 +0
WIS 19 +4
CHA 10 +0

Traits

Pack Tactics

The scout has advantage on an attack roll against a creature if at least one of the scout's allies is within 5 feet of the creature and the ally doesn't have the condition.

Actions

Multiattack

The scout makes three Armblade or Bolt Launcher attacks. It can replace one of the attacks with a use of Snare Trap.

Armblade

Melee Weapon Attack +8 to hit, reach 5 ft., one target. 12 () Slashing damage.

Bolt Launcher

Ranged Weapon Attack +8 to hit, range 80/320 ft., one target. 9 () Piercing damage.

Snare Trap (1/Day)

The scout deploys a Tiny mechanical trap on a solid surface within 5 feet of itself. The trap is hidden, requiring a successful DC 17 Intelligence () check to find. The trap lasts for 1 minute. Whenever an enemy enters a space within 10 feet of the trap or starts its turn there, it must succeed on a DC 16 Dexterity saving throw or take 21 () Piercing damage and have the condition. A creature makes this saving throw only once per turn.

Bonus Actions

Dash

The scout moves up to its speed without provoking opportunity attacks.
Confirmation

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