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Monster

Blob of Annihilation

Gargantuan Ooze · Neutral Evil

Monster Manual (2024) Page 47
Armor Class 18
Hit Points 448 (23d20 + 207)
Speed Walk 30 ft.
CR 23
STR 27 +8
DEX 14 +2
CON 28 +9
INT 10 +0
WIS 16 +3
CHA 10 +0

Traits

Astral Implosion

If the blob is reduced to 0 Hit Points, it implodes and ejects any creatures and objects engulfed by it into the Astral Sea. The blob itself vanishes, leaving behind a layer of slime on everything that was within 600 feet of it. In years, the blob reconstitutes on a random world in the Material Plane.

Legendary Resistance (4/Day)

If the blob fails a saving throw, it can choose to succeed instead.

Magic Resistance

The blob has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The blob makes two Pseudopod attacks and uses Engulf. It can replace one attack with a use of Restraining Glob.

Pseudopod

Melee Attack +15, reach 30 ft. 24 () Force damage.

Engulf

The blob moves up to its Speed and can move through the spaces of Huge or smaller creatures and objects. STR Save DC 23, each creature or object whose space the blob enters for the first time during this move.
Failure: The target is engulfed. While engulfed, a target has Cover against attacks and other effects outside the blob, and when the blob moves, the engulfed target moves with it. A nonmagical object is destroyed after spending 1 minute engulfed.
While engulfed, a creature takes 21 () Force damage at the start of each of its turns, is suffocating, has the condition, and repeats the save at the end of each of its turns. An engulfed creature that is reduced to 0 Hit Points dissolves into ash, which is ejected into the Astral Sea.
Success: The target escapes and enters the nearest unoccupied space.

Restraining Glob

The blob lobs a slimy glob at one Large or smaller creature it can see within 600 feet of itself. DEX Save DC 23, the targeted creature.
Failure: 18 () Acid damage. The glob rolls the target 60 feet straight toward the blob, and the target has the condition until the end of its next turn, when the glob harmlessly dissolves.
Success: Half damage only.

Legendary Actions

Decay

The blob deals 14 () Necrotic damage to each creature engulfed by it. The blob can't take this action again until the start of its next turn.

Grasping Glob

The blob uses Restraining Glob. The blob can't take this action again until the start of its next turn.

Lashing Goop

The blob makes one Pseudopod attack.
Confirmation

Are you sure?