Armor Class
16
Blood Drinker Vampire
Medium Undead · Lawful Evil
Hit Points
90 (12d8 + 36)
Speed
Walk 40 ft., Fly 40 ft. ((hover))
CR
8
Actions
Multiattack
The vampire makes three melee attacks, only one of which can be a bite attack.
Bite
Melee Weapon Attack +7 to hit, reach 5 ft., one willing creature, or a creature that is by the vampire, , or . 7 () Piercing damage plus 7 () Necrotic damage. If the target is humanoid, it must succeed on a DC 15 Charisma saving throw or be by the vampire for 1 minute. While in this way, the target is infatuated with the vampire. The target's hit point maximum is reduced by an amount equal to the Necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0.
Rapier
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 8 () Piercing damage.
Unarmed Strike
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Bludgeoning damage. The vampire can also grapple the target (escape DC 14) if it is a creature and the vampire has a hand free.
Reactions
Parry
The vampire adds 3 to its AC against one melee attack that would hit it. To do so, the vampire must see the attacker and be wielding a melee weapon.