Armor Class
16
Blood Hunter
Medium Humanoid · Any Alignment
Hit Points
65 (10d8 + 20)
Speed
Walk 30 ft.
CR
5
Traits
Blood Curse of Binding (1/Day)
As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Blood Frenzy
The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Magic Resistance
The blood hunter has advantage on saving throws against spells and other magical effects.
Actions
Multiattack
The blood hunter attacks twice with a weapon.
Greatsword
Melee Weapon Attack +7 to hit, reach 5 ft., one target. 11 () Slashing damage plus 3 () Fire damage.
Heavy Crossbow
Ranged Weapon Attack +4 to hit, range 100/400 ft., one target. 6 () Piercing damage.