Armor Class
12, 15
Blood Witch
Medium Humanoid · Chaotic Evil
Hit Points
78 (12d8 + 24)
Speed
Walk 30 ft.
CR
7
Traits
Blood Witch Dance
The witch can use a bonus action to control the movement of one creature cursed by its spell that it can see within 30 feet of it. The creature must succeed on a DC 15 Charisma saving throw or use its reaction to move up to 30 feet in a direction of the witch's choice.
Devil's Sight
Magical darkness doesn't impede the witch's darkvision.
Actions
Multiattack
The witch makes two attacks: one with its longsword and one with its shortsword.
Longsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 7 () Slashing damage.
Shortsword
Melee Weapon Attack +6 to hit, reach 5 ft., one target. 6 () Piercing damage.