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Monster

Bol'bara

Small Humanoid ·

Explorer's Guide to Wildemount Page 261
Armor Class 13, 15
Hit Points 40 (9d6 + 9)
Speed Walk 30 ft.
CR 3
STR 11 +0
DEX 14 +2
CON 12 +1
INT 10 +0
WIS 13 +1
CHA 14 +2

Traits

Dark One's Blessing

When Bol'bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points.

Nimble Escape

Bol'bara can take the or action as a bonus action on each of her turns.

Actions

Multiattack

Bol'bara makes two melee attacks.

Dagger

Melee or Ranged Weapon Attack +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 () Piercing damage.

Eldritch Blast (Cantrip)

Ranged Spell Attack +4 to hit, range 120 ft., one creature. 7 () Force damage.

Legendary Actions

Incorporeal Dash

Bol'bara moves up to her speed. She can move through other creatures and objects as if they were Difficult Terrain. She takes 5 () Force damage if she ends her turn inside an object.

Zone of Calamity (Costs 2 Actions)

A 15-foot-radius sphere of magical confusion extends from a point Bol'bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the spell (save DC 12). The sphere lasts as long as Bol'bara maintains , up to 1 minute (as if on a spell).
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