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Monster

Bone Devil

Large Fiend · Lawful Evil

Monster Manual Page 71
Armor Class 19
Hit Points 142 (15d10 + 60)
Speed Walk 40 ft., Fly 40 ft.
CR 9
STR 18 +4
DEX 16 +3
CON 18 +4
INT 13 +1
WIS 14 +2
CHA 16 +3

Traits

Devil's Sight

Magical darkness doesn't impede the devil's darkvision.

Magic Resistance

The devil has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

The devil makes three attacks: two with its claws and one with its sting.

Claw

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 8 () Slashing damage.

Sting

Melee Weapon Attack +8 to hit, reach 10 ft., one target. 13 () Piercing damage plus 17 () Poison damage, and the target must succeed on a DC 14 Constitution saving throw or become for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Confirmation

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