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Monster

Borborygmos

Huge Giant · Chaotic Neutral

Guildmasters' Guide to Ravnica Page 238
Armor Class 14
Hit Points 270 (20d12 + 140)
Speed Walk 40 ft.
CR 18
STR 24 +7
DEX 11 +0
CON 24 +7
INT 8 -1
WIS 17 +3
CHA 16 +3

Traits

Legendary Resistance (3/Day)

If Borborygmos fails a saving throw, he can choose to succeed instead.

Poor Depth Perception

Borborygmos has disadvantage on any attack roll against a target more than 30 feet away.

Siege Monster

Borborygmos deals double damage to objects and structures.

Actions

Multiattack

Borborygmos can use his Frightful Presence. He also makes two attacks: one with his maul and one with his stomp.

Maul

Melee Weapon Attack +13 to hit, reach 10 ft., one target. 28 () Bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or be knocked .

Stomp

Melee Weapon Attack +13 to hit, reach 5 ft., one target. 18 () Bludgeoning damage.

Rock

Ranged Weapon Attack +13 to hit, range 30/120 ft., one target. 29 () Bludgeoning damage.

Frightful Presence

Each creature of Borborygmos's choice that is within 60 feet of him and can see or hear him must succeed on a DC 17 Wisdom saving throw or become of him for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Frightful Presence for the next 24 hours.

Legendary Actions

Attack

Borborygmos makes a weapon attack.

Bellow (Costs 2 Actions)

Borborygmos yells menacingly at one creature he can see within 60 feet of him. That creature must succeed on a DC 17 Wisdom saving throw or become of him for 1 minute. If the creature is already , it becomes instead. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Borborygmos's Bellow for the next 24 hours.

Wide Berth (Costs 3 Actions)

Borborygmos moves up to half his speed and can move through the space of any creature smaller than Huge. The first time Borborygmos enters a creature's space during this move, the creature must make a DC 21 Dexterity saving throw. If the saving throw succeeds, the creature is pushed 5 feet away from Borborygmos. If the saving throw fails, that creature is knocked , and Borborygmos can make a stomp attack against it.
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